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3D Printing >> 3D Printing and RepRap X2 Discussion >> Slic3r
(Message started by: samo on Jul 7th, 2016, 6:21am)

Title: Slic3r
Post by samo on Jul 7th, 2016, 6:21am
Hi i have problem with Slic3r Version 1.2.5 mod X2 , i got error for complex object
Perl exited with active threads:
2 running and unjoined
2 finished and unjoined
0 running and detached
and sometimes it will hang or stop working
during export G-Code
for regular object it is ok , but as soon as enable support for complex object show me the error above .

Is it possible to use Slic3r 1.2.9 with all setting i have for my machine ?
as i checked lastes ver of Slic3r calculate good support.

Also about lastest ver of marlin , i need autobed lvl but in customize marlin it is not available

Slic3r crashed when Generate Support for object

Title: Re: Slic3r
Post by Denis Bakin on Jul 7th, 2016, 11:37am
You can try to use the standard slic3r with the X2SW configuration files. I keep all the configuration under ".x2sw" in user home folder (cd %USERPROFILE%/.x2sw) or under the installation folder (if user chooses "in-place" when deploying profiles).

It is unlikely the configuration files are going to work as-is though. The printer type has to be changed to something standard slic3r can understand, and  it is not handling the extruder change the same way as the modded version. You'll need to stay with single extruder prints or find a way to tweak the custom extruder change code to work. It might also complain about bridge spacing option, but hopefully it will just ignore it.

Probably the right thing to do is to merge latest slic3r and make new X2SW release, but I do not have time to do it now.

The auto bed leveling is not yet in Marlin X2, also needs to be merged.

Title: Re: Slic3r
Post by samo on Jul 11th, 2016, 3:29am
Thank you for reply ,  i know a bit programming , if you have any  suggestion for start point to merge let me know , i will try to merge slic3r and marlin to new ver and when finish i will give you source for update  

Title: Re: Slic3r
Post by Denis Bakin on Jul 11th, 2016, 9:19pm
Everything is on github.
The best place to start with the host software bundle is
Scroll down to see the info/description from the project README file. It has pointers to all the repositories with the modded code.

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